FAQ
FAQ
How do I install your assets?
How do I install your assets?
- My assets are available as asset packs per country (not as single assets).
- Download the asset pack, there are two download types:
- Complete: Contains everything you need in full size (for example CH Military Asset Pack China 1.1.4)
- Incremental: Contains an incremental update if you already have an older Complete pack which needs updating (for example CH Military Asset Pack China 1.1.x-1.1.4)
- Installation of Complete:
- Extract zip to your DCS Saved Games mods folder (for example C:\Users\yourname\Saved Games\DCS.openbeta\mods\tech)
- Installation of Incremental:
- Extract zip to your DCS Saved Games mods folder containing the old Complete pack that you want to update (for example C:\Users\yourname\Saved Games\DCS.openbeta\mods\tech\CH Military Asset Pack China 1.1.0)
why did you change to country packs?
why did you change to country packs?
- I have created and released more than 200+ assets and I need to maintain and support them, both in terms of new features, but also because of DCS updates that will break them.
- Maintaining that many single assets is an administrative nightmare, which is why I had to pack them together into country packs.
- Some of you prefer the old distribution method with single assets, but if I wouldn't have switched over to the country packs I would have been able to keep doing this at all.
- The biggest drawback with this new distribution method is the size of downloads needed when I update, because you would have to download the complete pack again no matter how small the actual changes are.
- I'm looking into new methods of implementing incremental updates though - so stay tuned.
Why don't use have more liveries per asset?
Why don't use have more liveries per asset?
Here are my guiding principles on liveries for my assets:
Avoid markings since I need the assets to be able to be used by several countries without having to redo all the textures
Two liveries: camouflage and desert (if user countries doesn't use camouflage it will instead be green)
You have to remember that every added bit of work becomes enormous with scaling. I have 200+ assets to maintain, if I want to add a livery type to each, it'll take a long time since I have to make 200+ new liveries.
why do DCS crash or units won't spawn when using your assets?
why do DCS crash or units won't spawn when using your assets?
- You most certainly have a conflict between old and new assets of the same type.
- Make sure to delete all earlier versions of my assets.
- I re-packaged all my assets into country packs the 22th of December 2023 - make sure all earlier single assets are removed before installing the country packs and running DCS.
- Most of my earlier assets have folders with a CH-prefix - but there are some exceptions so be thorough when removing old assets.
- I always test all my assets simultaneous to make sure they work fine together.
Do you have a roadmap or release plan for your assets?
Do you have a roadmap or release plan for your assets?
- Nope, I don't do roadmaps or release plans.
- I create the assets I want, when I want - and how I want. This is a hobby for me and I'm a one man band.
- I always have several ongoing projects and switch between them. When I think something is good enough for release, I just release it. I won't glue myself to a release plan.
How do you create all these assets - do you model them?
How do you create all these assets - do you model them?
- It's a combination. I first try to source a suitable model (checking format, vertices, quality of the mesh etc). But even in the best case scenario where I find a really nice model, there's a lot of work that I need to do with the mesh. I restructure the model, group objects, split objects, rig it for animation, create uvs, add missing details, add additional objects, replace stuff that doesn't look good. I then either increase of decrease the amount of vertices. Lastly I animate it and export the uvs to SP and continue with creating the textures (I make them from scratch).
- In some cases where I really want an asset and there's no suitable 3d model available, I make it myself. But since I have bought a fair share of models and created a lot of stuff I can mostly put stuff together with what I have. That's what's good with the military stuff, there is a lot of standardization going on. And that really makes my life easier.
- So while the work on the model (mesh) is a lot of work, that's just one part of the process.
- Here's a quick overview of all the steps involved:
- 1) Research, 2) Mesh, 3) Uvs, 4) Animations, 5) Textures, 6) Code, 7) Sound, 8) Destroyed model, 9) Collision model, 10) Testing, 11) Documentation, 12) Publish, 13) Support
- I have created a very efficient workflow, which relies on me being the only developer. But as I mentioned in the forum thread, I cut some corners since I do this as a hobby and not officially for ED. For example, at the moment I don't create several LODs, and I don't spend too much time on optimizing the model (mesh and textures). This makes my assets pretty heavy to run.
- But these are cons I'm prepared to accept to keep getting now assets released. But that is all I'm prepare to accept, I really try to keep the quality high in regards to realism of the weapons, I make every ammunition and weapon type myself so that I can tune and optimize their performance. I add all the details like small detailed animations on the assets, custom sounds etc. I'm not interested in creating the same assets with different 3d models.
Can I leave suggestions for new assets?
Can I leave suggestions for new assets?
- Absolutely! I definitely want suggestions, please leave them in the forum thread on EDs forum.
Can I contribute to the creation of new assets?
Can I contribute to the creation of new assets?
- The easiest way is by making a donation. All donations goes into sourcing new 3D models for new assets.
- If you have skills in 3D modelling and want to help out, please contact me on Discord (username Currenthill).
Where do I go for support och bug reports?
Where do I go for support och bug reports?
- Please use the forum thread on EDs forum for questions about my assets, support issues or bug reports.
How do I suggest changes for assets?
How do I suggest changes for assets?
- I put a lot of time and effort into making the assets as realistic as possible, with DCS limitations. A lot of the times there aren't DCS core support for the features I'm implementing, in those cases I have to implement workarounds that emulates the desired feature. These workarounds won't be perfect, but it's better than nothing.
- When ED updates DCS I also go back to older assets and implement the new features.
- I use OSINT sources for all my parameters. It's the best I can do. If you have a good case for changing a parameter, please submit a description of it in the ED forum.
Do you have livery templates?
Do you have livery templates?
- No. I texture all my assets in Substance Painter, so I don't make PS livery templates available. But you can ask for additional liveries as a suggestion in the ED forum thread.
Why are your assets so resource intensive to run?
Why are your assets so resource intensive to run?
- I only make 4K textures and the polycount for my 3D models are pretty high.
- At the moment I don't use LODs.
- In order to create time for new assets and maintaining the already released ones, I minimize on optimization like the ones mentioned before.
What kind of assets do you focus on?
What kind of assets do you focus on?
- I primarily focus on ground and sea assets.
- Once in a while I make aircraft and helicopters, but only as AI.
why do my guided missiles/rockets miss their target?
why do my guided missiles/rockets miss their target?
- Make sure you only configure one missile/rocket per 'Fire at point' action.
- Use 'Rounds expend = 1' and add more lines if you want to fire at more than one target.
- If you configure more than one (1) round per target, the missiles/rocket will go haywire due to DCS.